There was also a massive expansion to what the map editor could handle in terms of objects and details, as well as a rotation of game maps for the automated tournament system which has since been reset. Maps existed that could handle that many players, but the game’s lobby wasn’t large enough to accommodate, requiring some workarounds.Īfter that, the patch notes list a long litany of balance changes to hero units, the ostensible general of your Orc, Human, Undead, or Night Elf army. The other big change is adding multiplayer lobbies that can support up to 24 players. RELATED: MULTIPLE BLIZZARD TITLES CELEBRATE STARCRAFT ANNIVERSARY Why they didn’t just show a bit more of the play area is anyone’s guess, but likely a technical issue in the game’s code. Plugged the leak allowing Frozen balance into the Chaos bucket. The added black bars to the sides of menu screens, and added bookends to the bottom of the game’s interface. 1.30.0 Contents 1 Specific Changes & Improvements 2 Bug Fixes 3 Known Issues 4 External Links Specific Changes & Improvements Ladder reset Bug Fixes Standard/Quick Play maps no longer disappear when patching from 1.28.5 enGB to 1.29.1 enUS. To support the additional space, Blizzard didn’t reinvent the wheel. So why would I want to waste 25gb on that laptop when they could easily make those assets optional to the client.First up is widescreen support, by far the most current aspect ratio of game screens. Mirror of the 1.27b standalone Windows patches released for Warcraft 3: Reign of Chaos and Warcraft 3: The Frozen Throne. It has indeed been confirmed fixed, meaning maps broken or partially broken by 1.28 should also be fixed. The only thing missing from the patch notes on the left, is about the order IDs bug. The second computer is a laptop with a very weak graphics card but it could certainly handle classic wc3. Warcraft 3 Patch 1.28.1 is live Link to post Launcher / Patching / Installing Issues (1.28 / 1.28.1) The expected minor followup to 1.28 is here. Poor resource allocation resulting in fps spikes. Btw Reforged graphics has crappy fps at the moment anyway regardless of your specs. Or that the users should simply invest around 500 dollars at a minimum to make what once worked perfectly fine now able to run on a machine of theirs… Is too banal and no effort should be spent, Too hard from a software development standpoint, Now it is not.įor someone to suggest “hey devs, add a flag so that I can choose not to download 25gb of assets” is either: Now the Blizzard team can mostly take care of developing Warcraft 3 Reforged Here are the Patch 1.31. Many stuff of the current changes have been reviewed and can now be fixed. The art assets may or may not be needed at all but the underlying OLD code is still running the game.ĭo you understand the principle at all of not wanting 25gb of assets I dont want for whatever reason it might be? Update: Warcraft 3 Patch 1.31.1 Bug Fixes (June 2019) Meanwhile Blizzard has released a fixing patch that is called Warcraft 3 Patch 1.31.1. I believe this second case I have mentioned applies to Starcraft Remastered due to the on the fly toggling available.(this toggling is similar to The Secret of Monkey Island HD Remasters). It could possibly be(but I don’t think it’s the case for wc3) that you couldn’t play Reforged graphics without having the original available. No, I wouldn’t expect to be able to play all custom games, as some games will need the Reforged Engine available, however the point is that if my computer can’t handle the Reforged engine, or I simply just want the classic graphics, I should be able to limit the install. However, this doesn’t change the fact that you should at a minimum find there are no dependencies on having the reforged assets in the game for simply being able to use the classic engine/assets. Whereas a game like Reforged, you have two separate houses you’re painting that have been designed completely separately…two sets of entire assets and engines at work. I get that it’s slightly different in the examples I mentioned, instead of painting a wall white, you’re painting it white but with added detail. Like you do understand you’re missing the point, right? I’m not sure what specific textures you are referring to.
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